3 Pokemon Titles That Were Denied the Love They Earned

Following a glimpse of global harmony courtesy of Pokemon Go, there's no question that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The continued frenzy around trading card values ensures near-daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.

However in spite of that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried under the hype of the mainline series. These are Pokémon games released on doomed platforms or online offerings, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Sure, modern titles include small features like these in recent entries—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With numerous mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Courtney Medina
Courtney Medina

A tech journalist with over a decade of experience covering AI, cybersecurity, and consumer electronics, passionate about demystifying complex innovations.